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Néstor Herrera

Game Designer | Game Director

Game Designer and Director specialized in gameplay systems, game development, and building memorable interactive experiences.
With experience leading projects from concept to launch, I combine game direction, systems design, and development to create engaging and well-crafted experiences for players.

Projects

Projects

The Next Raicers

Multiplayer Racing Game | PC | Unity

The Next Racers is a 4-player local multiplayer racing game with a retro 80s aesthetic, focused on fast-paced and competitive gameplay.

Genre: Local Multiplayer, Racing
Engine: Unity
Platforms: PC

Role(s) and responsabilities:

Game Director: 

  • Defined the project scope based on tight deadlines

  • Established the game vision, tone, and visual direction

  • Led the team and made key production decisions during development

Game Designer:

  • Designed race tracks with balanced and progressive difficulty

  • Tuned vehicle speed and overall gameplay feel

  • Created and balanced power-ups to enhance player interaction

  • Designed UI flow, menus, and navigation systems

UI Artist: 

  • Designed in-game text visuals and interface elements

  • Created icons for power-ups following a consistent retro style

Ulumina

Serious Game | PC & Android | Unity

Ulumina is a 3D top-down serious game set in Medellín, designed as a gamified career guidance experience for students aged 15–17. The game combines exploration, decision-making activities, and multiple minigames, along with a customization system driven by an in-game economy.

Developed in collaboration with a government initiative, the goal was to create an engaging and accessible experience that helps students explore future career paths in a playful way.

Year: 2021

Genre: Educational Games

Engine: Unity 3D
Platforms: PC, Android

Role(s) and responsabilities:

Game Director: 

  • Defined the game style, tone, and overall player experience

  • Established the visual identity and core activities within the game world

  • Led the team to ensure consistency between educational goals and fun gameplay

Game Designer:

  • Designed interactive activities and decision-based systems for career guidance

  • Created multiple minigames and defined their core mechanics

  • Designed the in-game economy and customization shop system

  • Structured character progression through unlockable items

Narrative Designer: 

  • Created the game’s story and overall narrative structure

  • Wrote all in-game texts and external communication content

Level Designer: 

  • Designed levels for multiple minigames

  • Balanced difficulty progression to maintain engagement

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Legion

Multiplayer Card Game (Vertical Slice) | PC | Unreal Engine

Legion is a 1v1 multiplayer card game developed as a vertical slice, focused on validating core gameplay systems and player experience for a larger production.

The game combines turn-based strategy with collectible elements, integrating a progression system tied to digital assets.

Year: 2023

Genre: Card Game
Engine: Unreal Engine
Platforms: PC

Role(s) and responsabilities:

Game Director: 

  • Defined the overall game style, tone, and visual direction

  • Designed a cost-efficient multiplayer approach to reduce synchronization complexity

  • Ensured consistency between gameplay systems and the project’s digital asset ecosystem

Game Designer:

  • Designed the complete turn-based card game system

  • Created card actions, abilities, and gameplay rules

  • Developed stat distribution systems based on collectible items

  • Balanced cards, factions, weapons, and items for fair and competitive matches

Narrative Designer:

  • Structured existing lore into a cohesive narrative

  • Wrote all in-game card texts and narrative elements

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Árbol ABC

Educational Game Platform | Web | HTML5

ArbolABC is a web-based platform featuring 200+ educational games for children aged 3–7, focused on learning through interactive and playful experiences.

The platform combines multiple mini-games designed to support early education, with a strong emphasis on accessibility, performance, and engagement.

Year: 2016

Genre: Educational Games
Engine: PhaserJS, CreateJS
Platforms: Web

Role(s) and responsabilities:

Game Designer: 

  • Designed multiple educational games tailored for young children

  • Adapted gameplay mechanics to support learning objectives and accessibility

Technical Artist: 

  • Acted as a bridge between art and development teams

  • Optimized image assets to ensure performance across web platforms

  • Structured and configured JSON files for animations and sprite systems

Game Developer:

  • Developed various HTML5 educational games for the platform

  • Implemented gameplay systems and interactive features

KFC Krunch World

Open World Experience & Minigames | Roblox

KFC Krunch World is a branded Roblox experience created as the first phase of a larger project aimed at attracting players and supporting a marketing campaign tied to Ecuador's participation in the FIFA World Cup.

The project focused on creating an engaging open world with accessible activities and minigames that encouraged exploration, participation, and player retention. Future phases were planned to expand the world with additional content and gameplay systems.

Genre: Third-Person Shooter, Action-Adventure
Engine: Roblox
Platforms: Roblox

Role(s) and responsabilities:

Game Designer: 

  • Designed the open world layout and its core gameplay systems

  • Defined progression, rewards, and player incentives across activities

  • Balanced minigame difficulty and reward distribution

  • Designed and implemented an obstacle course (Obby) experience

Game Developer:

  • Developed a cooking minigame using Roblox and Lua

  • Implemented an inventory system for player progression

  • Created timer systems for multiple gameplay activities

  • Supported gameplay feature implementation and system integration

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